Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

The power of “n”

Quick question:
What is the most obscure, unimaginative and down-right outrageous name for a video game you’ve ever heard of?

As it turns out, it is allowed to name a game after just one letter from the alphabet – and this is what it is:
“n”
(and no, the quotes aren’t included!)

This physics-based platformer – which is more completely known as “The way of the Ninja” – comes with heavy emphasis on skill and hardly any on graphics (our main character is actually just a stick figure), but don’t let that fool you. 
As webcomic xkcd once remarked, the greatest, most powerful gaming systems in the world still cannot match the same addictiveness of tiny flash-based games, and “n” is proof of it.


n-gameshot


The objective of this incredibly addictive game is to guide our hero the ninja across a series of diabolical mazes (over a hundred of them in all!) and run, jump, slide through it collecting gold, while avoiding mines, laser beams, homing missiles and other death traps liberally spread throughout the mazes and get to the all elusive exit.
You have an unlimited number of lives to play each level; however as the game remarks: your patience may not be!

It falls in the same category as those embedded-flash browser games we used to sneak into our computer labs back in college, and isn’t any short on the fun part.

It also comes with a comprehensive level editor you can use to make your own mazes and upload them for everyone else to use, but from what I’ve seen, most of the user-created levels are way too difficult and aren’t really all that cool.
Nevertheless, there are some really challenging mazes out there, and even if you don’t want to play the online content there’s plenty to do in the original game.

And here’s the best part: 
The full version of this game is completely free for the PC/mac.
(You can download it from here or here)

And in case you’re really interested – there is also a paid version called “n+” on the PSP.

Now, why am I doing this?
Because I just spent the last 4hours hammering the arrow keys on my laptop trying to beat my own record (and cramping my fingers in the process), and so I want to spread the joy!

Regardless of whether you’re a hardcore gamer or just someone looking to kill time on a slow day at work (or college), this is one game you simply have got to play.
Even if you’re not that much into games.

The Door and Devil May Cry 3

For those of you joining in late, the Devil May Cry series is a best-selling franchise developed by Capcom Ltd., Japan marketed here by Capcom Entertainment Inc, Central Europe.

The series primarily revolve around demons and other dark forces, which Dante – the series protagonist – must overcome. Gameplay is quick with plenty of adrenaline pumping slashing and gore…
…until you get to a scene in the 3rd game (available for PS2 and PC) where Dante's brother enters the Demon's domain through a rather familiar-looking door. Here is what it looks like: 

  DMC-door

If you can’t make the connection, here’s a hint:

kabah

Above shows a picture of the Door of the Ka’bah, the single most sacred religious location on earth for over a billion people of the Islamic faith.

That this so-called “devil’s door” borrows its design from such an incredibly holy relic causes deep hurt and offence..and is completely unacceptable no matter which side of neutrality you look at it.

Understandably, a lot of people are upset and I personally know people who’ve been shouting their voices (or at any rate, their keyboards) hoarse about “boycotting Capcom” and “banning their products”.
But what I can’t really understand (or accept) is why we as a people – Asians, Muslims and Indians in particular – are so paranoid about banning and boycotting stuff all the time…
…as if its gonna do anyone any good. I mean, assuming boycotts did work, who’s going to tell the statistics guy scratching his head at Capcom that the REAL reason the sales of one particular game dipped by 3% was due to religious indifference?

I’m one guy who doesn’t believe in Online Petitions or boycotts, so I wrote to Capcom at their London headquarters address telling them exactly what I felt about the whole thing.
To be honest I didn’t really expect a reply (who answers back to criticism anyway?) but they did. And here is what they had to say (translated from German):

“Dear Mr. Noor,

Thank you for your message regarding religious artifacts in Devil May Cry 3 We regret that this injury has been caused to religious feelings. The title was developed in a production department of our Japanese parent company, which we will refer to this as soon irreverence.

We will do our best to remedy this artifact representation. Unfortunately, this would be in the form of a patch and would be available only in the PC version because for the PS2 console version it is not possible to produce any program code changes, and also not is not allowed on our part.

With kind regards from Hamburg,

<
name withheld>
PR Manager
(Capcom Entertainment) Central Europe”

I know we still have no confirmed dates for the rollout of this patch, but at least they acknowledged that the problem exists…and promised to do something about it.
Of course they are saying there’s nothing they could do about the PS2 version but that is understandable – after all the ten-year-old console isn't exactly cutting edge on upgradability.
But still, I guess I'll be okay even if it is just the PC version getting the patch to remove the offending door. 

Personally, for me it means there is still hope in the world and that people are willing to listen, and reaffirms my faith in the power of the Written Word.

And that “boycotts” and “bans” aren’t necessarily the best way to deal with a problem.

NFS: Undercover

(I know a lot of people reading this probably aren’t gaming fans, but NFS is one of my weak spots, and when EA Games came out with the latest installation of the series last Thursday, I knew I had to do a post on it)

Need for Speed: Undercover hit the streets last week on the 18th of November and it got me excited.

Historically, the Need for Speed series has always been the hallmark of EA Games ever since the first installation came out way back in 1995…and one of my favorite games of all times.
Back in my school days, I remember trying to tweak my ancient Pentium II machine to get it to run NFS: High Stakes on it.
While I was at college, we’d huddle around at best buddies’ places for one-on-one, all night long tournaments of NFS: Hot Pursuit2 and sneak into computer labs for illegal versions of NFS:SE.
When I finally (saved enough and) got my own laptop a couple of years ago, one of the first things I did was get Underground2.

But after all this, I’m upset that EA disappoints us this time with a game that’s both boring and technically flawed. I haven’t tried it out myself, but every single review I’ve read unanimously agrees that Undercover has serious flaws that let the frame rates get out of whack and cause graphics to jump at you.
Also, the AI is supposed to be so dumb you can win each game the first time round. And after ultra-realistic modeling and physics in Carbon and Pro-street, this game apparently has laughably poor detail and animation.
The game also contains a video-based storyline that features a half-naked woman smoking a cigarette and telling you what to do…which is simply not my idea of a good game play.
All in all, in one sentence the reviews simply read: “Whatever you do, please don’t buy this game”

Hope the guys at EA are listening – and come up with a better and more stable Undercover2 fast. Because at the it’s-not-worth-it-now price of over €60, this is one game I’m not gonna buy in a hurry.